Consider a Disk on Which the Rate at Which It Can Read Sequentially

Manage 3D Settings

The Manage 3D Settings page enables you to

  • Establish default 3D settings to use for all your Direct3D or OpenGL applications.

  • Establish a unique set of 3D settings for a item game or application.

Global Settings

From the Global Settings tab, yous can select from a list of pre-installed global settings (for workstation products) or create your own custom settings to use when running 3D applications.

See Setting the Preferred Graphics Processor for information about a change in functionality in newer Windows 10 operating systems regarding setting the preferred graphics processor..

  • Preferred graphics processor (Simply on systems using NVIDIA'due south ability-saving GPU technology.) From the options in the listing box, you tin specify to

  • Use loftier-operation NVIDIA processor for maximum performance or for decoding all video played on displays continued to the integrated graphics, or

  • Use integrated graphics for longer battery life or for decoding all video content played on displays connected to the integrated graphics, or

  • Permit the driver auto-select the virtually compatible graphics processor, depending on the program or video codec.

Notes:

    • Programs and videos that launch on external displays that are driven past the NVIDIA GPU volition always utilize the NVIDIA GPU rather than the integrated graphics processor.

    • When you lot modify the "Preferred Graphics Processor" setting, programs that are already running will proceed to use the aforementioned graphics processor uninterrupted. To allow the "Preferred Graphics Processor" settings to have effect, y'all must restart the program.

  • Restore push (bottom corner) restores the default global settings.

  • Restore push (Global presets) restores the settings for the selected global preset to the default settings.

Program Settings

From the Program Settings tab, y'all can create a set of 3D settings to use when running a particular game or awarding.

See Setting the Preferred Graphics Processor for information about a change in functionality in newer Windows 10 operating systems regarding setting the preferred graphics processor.

  • Select a programme to customize contains installed games and applications to which y'all accept assigned unique 3D settings. Each line item has the game icon and the name of the game.

  • Add launches the Add dialog box which lists recently used programs, games, and Windows Store apps (under Windows 8). You can either select from the list or click Browse so you can navigate and locate the program or folder for which you lot want to constitute unique settings.

  • Remove button deletes the game-settings association. Use this button to remove the game/settings association that you lot created when y'all no longer want the game to use the assigned settings. Pre-installed settings cannot be removed.

  • Restore button restores the settings for the selected program to the default settings.

  • Show merely programs establish on my computer. Bank check this box if you lot want the list to show only those games that are installed on your system. The driver tin can still detect whatsoever games that are played and apply the appropriate 3D settings, fifty-fifty if the installed-game list filter does not detect the game on the system.

  • Preferred graphics processor (Only on systems using NVIDIA's ability-saving GPU technology.) From the options in the list box, y'all can specify to

  • Use high-performance NVIDIA processor for maximum performance or for decoding all video played on displays connected to the integrated graphics, or

  • Employ integrated graphics for longer bombardment life or for decoding all video content played on displays connected to the integrated graphics, or

  • Let the driver machine-select the most compatible graphics processor, depending on the program or video codec.

Notes:

    • Programs and videos that launch on external displays that are driven by the NVIDIA GPU volition always use the NVIDIA GPU rather than the integrated graphics processor.

    • When y'all modify the "Preferred Graphics Processor" setting, programs that are already running will continue to use the same graphics processor uninterrupted. To allow the "Preferred Graphics Processor" settings to take effect, you lot must restart the plan.

Features and Settings

The Global Settings and Program Settings tabs include a list of features that you lot can set. The actual features that announced depend on the graphics card and application.

Ambient Apoplexy enhances depth perception and adds realism to 3D scenes by providing a soft shadow effect to objects based on their placement in the scene. Select the level that provides the best residue between realistic furnishings and graphics performance.

This characteristic is not supported on all applications. Refer to this feature from the Program Settings tab to encounter if it is supported with your awarding.

Notation: This feature requires the post-obit minimum Bone, API, and hardware:

  • Windows Vista and later

  • DirectX 10

  • GeForce eight serial and later GPUs

Anisotropic filtering is a technique used to improve the quality of textures practical to the surfaces of 3D objects when drawn at a sharp bending. Enabling this option improves image quality at the expense of some performance. You can choose either to allow the application decide the anisotropic filtering settings, turn anisotropic filtering completely off, or select from a number available settings. Higher values yield better image quality while reducing performance.

Antialiasing - Mode allows you to control how NVIDIA antialiasing is practical in your 3D applications. Come across also Tips for Setting Antialiasing.

Note: This feature is bachelor only with GeForce viii Series and later GPUs.

  • Off turns off antialiasing.

  • Awarding-controlled lets the application control the antialiasing level. This is the preferred setting to use for applications that have congenital-in antialiasing controls.

  • Enhance the application setting (with the settings specified under Antialiasing-Setting ) provides the most reliable and highest quality antialiasing support if you want to use NVIDIA's antialiasing with applications that have built-in antialiasing controls.

  • To use this selection, you must ready the application's antialiasing to any level, such every bit 2x, then prepare NVIDIA'southward antialiasing using the Antialiasing - Setting characteristic. The NVIDIA antialiasing setting is applied regardless of the application'due south setting.

  • Override any application setting (with the settings specified under Antialiasing-Setting ) can exist used if your awarding does not have built-in antialiasing control, or if your application uses loftier dynamic range (HDR) rendering but the born antialiasing does not piece of work when HDR is enabled.

  • To use NVIDIA's antialiasing with applications that have built-in antialiasing controls, utilise Enhance the application setting.

Antialiasing - Setting allows you to set the antialiasing level to use in your 3D applications. You lot can cull either to let the awarding determine the antialiasing settings, turn antialiasing completely off, or select from a number of bachelor settings.

NOTE: This feature is available on all GPUs. However, for GeForce 8 Series and later GPUs, this detail is read-only if Application-controlled or Off was selected under Antialiasing - Style .

  • Application-controlled lets the awarding control the antialiasing level. This is the preferred setting to apply for applications that have built-in antialiasing controls.

  • None turns off antialiasing.

  • Specific antialiasing settings: The college value corresponds to a higher level of antialiasing. For example, 16x is a college quality setting than 2x.

  • Encounter Tips for Setting Antialiasing.

Antialiasing - FXAA improves the paradigm quality of programs with less of a performance impact than other antialiasing settings.  While this setting can exist used in conjunction with other antialiasing settings, it is particularly useful for programs that do not support hardware-based antialiasing.

Antialiasing line gamma improves the color and quality of 3D lines in OpenGL programs.

Antialiasing - Gamma correction allows you to enable or disable gamma correction antialiasing to improve the color and quality of 3D images in OpenGL programs.

Antialiasing - Transparency allows you lot to minimize the visible aliasing on the edges of images with transparent textures.

  • Multisampling provides superior performance.

  • Supersampling provides superior quality.

  • With newer GPUs, specific antialiasing settings are available, limited by the value chosen under Antialiasing - Settings . For example, if you selected 4x AA, then the available transparency antialiasing values are 1x, 2x, and 4x, but not 8x.

Background Application Max Frame Charge per unit sets the maximum frame rate that the GPU volition return a game or 3D application running in the background. This helps reduce power consumption or fan noise when switching to an application while leaving another game or awarding running in the groundwork. Range: 20-200

Buffer-flipping mode determines how the video buffer is copied to the screen in OpenGL programs.

CUDA - GPUs lets you specify one or more GPUs to use for CUDA applications. GPUs that are non selected will not be used for CUDA applications.

NOTE: At least one GPU must be selected in order to enable PhysX GPU dispatch.

CUDA - Double precision lets you select the GeForce GPUs on which to enable increased double-precision performance for applications that utilize double-precision calculations. Available on GeForce GPUs with the adequacy for increased double-precision functioning.

Note: Selecting a GPU reduces operation for applications that exercise not apply double-precision calculations, including games. To increase game performance, do not select any GPUs.

Deep color for 3D applications allows OpenGL 3D applications to be displayed in a colour depth college than what is supported past the Windows desktop. The application and the monitor must be capable of rendering deep color content.

Dynamic Boost maximizes system performance by dynamically shifting power between the GPU and the CPU. Available with R445 and afterward drivers.

  • On:  (default) The system determines and sets the optimal GPU and CPU power levels based on usage.

  • Off:   The GPU and CPU operate at their default power levels. Performance could be reduced.

Enable overlay allows utilise of OpenGL overlay planes.

Exported pixel types determines the overlay pixel format to export so that OpenGL applications tin use overlays. Format options include color-indexed (viii-bpp), RGB555, or both colour-indexed (8-bpp) and RGB555 format.

Image Scaling (GeForce GPUs - introduced in R495 drivers) boost awarding frame rates and lets yous increase the level of sharpness, detail, or clarity of images in games and applications.

  • Off (default) disables image scaling and sharpening controls.

  • On (GPU Scaling & Sharpening) boosts frame rates for the application and enables the following controls.

    • Sharpen: Adjust the level of sharpness. Acceptable range: 0-100%

    • Overlay Indicator: When selected, an overlay will indicate whether the feature is enabled for a particular application or properly captured in screen shots or videos. Blue text indicates sharpening is active. Green text indicates that sharpening and upscaling are active.

    With Image Scaling enabled, additional resolutions are added to the resolution listing on the Change Resolution page and GPU scaling is set on the Adjust Desktop Size and Position page. You can also create custom display modes while this feature is enabled.

Image Sharpening (Quadro GPUs - introduced in R440 drivers) lets you increase the level of sharpness, item, or clarity of images in games and applications. This and the GPU Upscaling feature are introduced in R440 drivers.

  • Sharpening Off (default) disables the prototype sharpening controls.

  • Sharpening On enables the post-obit image sharpening slider controls.

    • Sharpen: Adjust the level of sharpness. Acceptable range: 0-ane.0

    • Ignore Film Grain: Reduce the level of over-sharpening in applications that utilize picture show grain. Acceptable range: 0-1.0

  • GPU Upscaling: Select this cheque box to enable GPU upscaling on resolutions at or below the native resolution for all DirectX, Vulkan, and OpenGL games. When enabled, predefined resolutions are added to the resolution list on the Change Resolution page, and GPU scaling is set on the Suit Desktop Size and Position page. You tin also create custom brandish modes while this feature is enabled.

Depression Latency Mode reduces latency by limiting the number of frames the CPU can prepare before the frames are processed past the GPU.  This feature was introduced in R435 drivers.

  • Off (default) prioritizes return throughput by allowing games to queue frames.

  • On prioritizes latency by limiting queued frames to i.

  • Ultra prioritizes latency by fully minimizing queued frames.

Max Frame Charge per unit lets you lot set the maximum 3D game or application frame rate that the GPU volition render. Limiting the frame rate tin be useful for extending battery life or for reducing system latency in certain scenarios. Introduced in R440 drivers.

  • Off (default) disables this feature.

  • On enables setting the maximum frame rate. Motility the slider to the desired maximum frame rate (20-1000 fps) and then click OK.

Monitor Engineering selects the technique used to control the refresh policy of the connected monitor.

  • G-SYNC: Requires a G-SYNC capable brandish. Select this option to eliminate screen trigger-happy, while minimizing input lag and stutter.

  • ULMB: Select this option (Ultra Low Motion Blur) if you prefer to ameliorate movement mistiness instead of using G-SYNC.

  • Fixed Refresh Rate: Select this selection to use the fix refresh charge per unit of the display without whatever variability or adaptation.

Multi-display/mixed-GPU dispatch. Determines advanced OpenGL rendering options when using multiple displays and/or graphics cards, based on dissimilar classes of NVIDIA GPUs.

  • Single brandish functioning fashion: Specify this setting if you have problems with the multi-display modes.

  • Compatibility performance mode is useful if you have two or more active displays when running in nView Dualview display way or if you are using unlike classes of NVIDIA GPU-based graphics cards.

Note: When this mode is in effect, OpenGL renders in "compatibility" way for all displays. In this mode, when different classes of GPUs are in use, the lowest common feature fix of all agile GPUs is exposed to OpenGL applications. The OpenGL rendering operation is slightly slower than in single-display manner.

  • Multiple display performance fashion is useful if you take two or more agile displays when running in nView Dualview fashion or if you are using different classes of NVIDIA GPU-based cards.

Note:  When this mode is in effect, OpenGL renders in "operation" mode for all displays. Equally in "compatibility" mode, when different classes of GPUs are in use, the everyman mutual characteristic set of all active GPUs is exposed to OpenGL applications. All the same, the rendering performance is "faster" than in compatibility manner, although switching or spanning displays may consequence in pocket-size transient rendering artifacts.

Multi-GPU performance way determines the rendering mode used in multi-GPU mode. You can select single-GPU mode or one of several multi-GPU rendering modes.

OpenGL Rendering GPU lets you select which GPU to use for OpenGL applications. If one GPU from an SLI or Mosaic group is selected, and so all GPUs in that group are used. Select Auto select to let the commuter make up one's mind which GPU to employ.

Note: This control is bachelor just on Windows Vista and later on Windows operating systems.

Ability management mode lets you lot ready how your graphics card's performance level changes when running most DirectX or OpenGL 3D applications.

Note: This control is available only on GeForce 9 series and after GPUs.

  • NVIDIA driver controlled: Permit the driver decide the best settings for functioning and paradigm quality. Typically, the GPU will operate at maximum operation when using SDI, G-Sync, or Mosaic features.

  • Adaptive: Save ability by letting the graphics commuter reduce GPU performance depending on the needs of the 3D application.

  • Prefer maximum performance: Use the GPU only at maximum functioning when running near 3D applications.

  • Prefer consistent performance: Maintain the GPU at a consistent performance state when 3D applications are running. This setting is often used to provide reproducible results during software development and tuning.

Preferred refresh rate (<monitor name>) lets you lot override the refresh rate limitations imposed by the 3D application for the indicated monitor.  This is especially useful when viewing games in 3D stereo.

  • Application-controlled: Let the 3D awarding decide the optimum refresh rate.

  • If NVIDIA Stereoscopic 3D is installed but not enabled, then the "Application Controlled" option is forced and cannot be changed.

  • Highest Bachelor:  Override the 3D application'south setting with the highest available refresh rate to have advantage of high refresh rate displays and to enhance image quality.

  • If your application does non perform properly when using the "Highest Available" choice, then select "Application-controlled" instead.

Notes:

  • This control is available only on Windows Vista and later on Windows operating systems.

  • This control is not available for applications identified as not supporting this characteristic.

  • If NVIDIA Stereoscopic 3D is installed and enabled, then the option is set to "Controlled by Stereo" and cannot be changed. Y'all can come across the refresh charge per unit prepare in the Stereoscopic 3D "Test Stereoscopic 3D" dialog box.

  • This control is disabled if variable refresh rate is enabled.

Shader Cache Size (introduced in Release 495) controls the maximum amount of disk space the driver may utilise for storing shader compilesouth.Shader compiles are normally performed each time a game runs and are a common crusade of game-play stuttering.  The shader cache stores these compiled shaders and so that subsequent runs of the same game do not need to perform the shader compilation.

Note: Installing a new driver will delete the cache; you may feel game play stutters the first time you run a game subsequently installing a driver.

  • Electric current options include Disabled, Unlimited, or one of the following values: 128 MB, 256 MB, 512 MB, 1 GB, 5 GB, 10 GB, 100 GB

  • Guidelines:  Gear up a size limit which is large enough to cover the set of games you normally use, but not besides large that information technology exceeds your available hard drive disk space.

    • Games vary greatly in the corporeality of cache space they require; college finish games may crave several hundred megabytes.

    • On approaching the size limit, the driver volition remove older shaders from the cache to make space for newer shaders; setting a size limit likewise small may cause the driver to remove shaders yous all the same make utilize of and cause game play stutters.

SILK Smoothness reduces stutter in games caused by variations in CPU or GPU workloads. It does this by smoothing out animation and presentation cadence using animation prediction and a post-render smoothing buffer.

    • Off: Disabled

    • Low: (Default) Applies moderate smoothing. Eliminates most micro-stuttering.

    • Medium: Removes some stuttering and hitching in most games.

    • Loftier: Applies boosted smoothing, but may issue in observable input lag.

    • Ultra: Applies maximum smoothing and eliminates about stuttering and hitching in games. May upshot in unacceptable lag in some games.

Note: Selecting Loftier or Ultra can increment lag during gameplay, and may not exist appropriate for first person shooter or competitive gaming.

SLI performance style determines the rendering mode used in SLI way. Y'all tin select single-GPU mode, i of several SLI rendering modes, or SLI antialiasing way which combines the power of multiple GPUs to offer college quality antialiasing.  Each of these modes are mutually exclusive.

Stereo - Brandish mode allows you to select the display mode for stereo spectacles or other hardware. Refer to the hardware documentation to learn which mode to utilize. Applies to Quadro cards running OpenGL stereo programs, besides as DirectX consumer stereo when stereoscopic 3D is enabled.

Stereo - Enabled.  Turn on this option just if information technology is necessary. Some applications automatically cull a stereo format while other applications may non function properly in a stereo pixel format.  Applies to Quadro cards running OpenGL stereo programs, as well as DirectX consumer stereo when stereoscopic 3D is enabled. This option is turned off if variable refresh charge per unit is enabled.

Stereo - Forcefulness shuttering. This setting forces the toggling of the stereo signal when shutter spectacles or other 3D stereo hardware are non detected.  Applies to OpenGL stereo programs.

Stereo - Swap eyes. Turn on this pick to switch the left and right stereo images if the stereo upshot does not announced correctly with the electric current setting. Applies to Quadro cards running OpenGL stereo programs, as well as DirectX consumer stereo when stereoscopic 3D is enabled.

Stereo - Swap mode. For agile, frame sequential stereo, select when each stereo eye is updated with the side by side frame.

  • Per Centre: Present a frame to 1 eye then switch to the next frame and present it to the other eye. In this case, each middle is presented with different frames.

The maximum application frame charge per unit is equal to the electric current display refresh rate. This setting is useful for applications that should run at the highest possible frame charge per unit.

  • Per Middle-pair: Present each frame to both eyes sequentially before switching to the next frame. In this example, both optics are presented with the aforementioned frame.

The maximum application frame rate is equal to half the brandish refresh rate. This setting is useful for stereo projectors that use a frequency doubling mechanism.

  • Application controlled: (Default) Allow the awarding control the stereo swap fashion past providing a swap interval. If the awarding does not actively control the stereo swap style, and then the driver attempts to apply the swap mode best suited for the particular application.

Texture filtering - Anisotropic filter optimization improves performance past limiting trilinear filtering to the primary texture phase where the general advent and color of objects is determined. This improves performance with minimal loss in epitome quality. This setting only affects DirectX programs.

Texture filtering - Anisotropic sample optimization limits the number of anisotropic samples used based on texel size. This setting merely affects DirectX programs.

Texture filtering - Negative LOD bias determines if a negative level of detail bias is used to acuminate texture filtering.

  • Allow lets applications specify a negative LOD bias when anisotropic filtering is used.

  • Clamp prevents applications from using a negative LOD bias (the value is clamped to 0) when anisotropic filtering is used.

Texture filtering - Quality allows you to decide if you would prefer performance, quality, or a rest between the two. The NVIDIA Control Panel will make all of the advisable 3D epitome adjustments based on your preference.

  • High operation offers the highest frame rate possible resulting in the all-time performance for your applications.

  • Performance offers an optimal alloy of image quality and functioning. The result is optimal operation and practiced image quality for your applications.

  • Quality (default setting for GeForce products) results in optimal image quality for your applications.

  • High Quality (default setting for Quadro products) results in the best prototype quality for your applications. This setting is not necessary for boilerplate users who run game applications. It is designed for more than advanced users to generate images that do not take reward of the programming capability of the texture filtering hardware.

Texture filtering - Trilinear optimization improves texture filtering performance past allowing bilinear filtering on textures in parts of the scene where trilinear filtering is not necessary. This setting just affects DirectX programs.

Threaded optimization allows applications to take advantage of multiple CPUs.

Triple buffering allows you lot to enable or disable triple buffering in OpenGL applications.  Turning on this setting improves performance when Vertical sync is likewise turned on.

Unified back/depth buffer. Enabling this choice allocates 1 back buffer and one depth buffer for applications that create multiple windows. Turn on this pick to use video memory more efficiently and improve performance.

Vertical sync allows you lot to control Vertical Synchronization style, where the application'south frame charge per unit is synchronized with the display refresh rate in order to eliminate tearing.

NOTE: The following Vertical Sync setting values are applicative only when a display is connected to the NVIDIA GPU.

  • Apply the application setting to use the settings inside the application to control V-Sync.

  • Off is useful if operation is more important than image quality.

  • On is useful for eliminating tearing.

  • Adaptive turns Five-Sync On only when the frame rate is faster than the refresh rate. This eliminates vehement at high frame rates, and stuttering at lower frame rates. This setting is available simply if Monitor Technology is set to ULMB or Stock-still Refresh Rate.

  • Adaptive 1/two refresh rate turns V-Sync On only if the frame rate is faster than one-half the refresh rate.  This eliminates violent at high frame rates, and stuttering at extremely low frame rates. This setting is bachelor simply if Monitor Technology is fix to ULMB or Fixed Refresh Charge per unit.

  • Fast improves latency without introducing tearing. Bachelor on Pascal and after GPUs, on single-GPU configurations.

Virtual Reality - Variable Rate Super Sampling improves epitome quality by applying super sampling selectively to the central region of a frame - the critical area for Virtual Reality headsets. Applies to NVIDIA-profiled applications on NVIDIA Turing GPUs when MSAA is enabled. The maximum super sampling applied depends on the MSAA level used in the awarding. Introduced in R440 drivers.

  • Adaptive applies super sampling to the central region of a frame, provided there is enough GPU headroom. The size of the central region varies co-ordinate to the amount of GPU headroom available.

  • Always On applies super sampling to a fixed-size central region of a frame. This mode does not consider GPU headroom availability and may result in frame drops.

  • Off (default) disables the feature.

WhisperMode is an ultra-efficient mode that makes your plugged-in laptop run quieter while gaming. Information technology works past intelligently pacing the game'southward frame rate while simultaneously configuring the graphics settings for optimal power-efficiency. Available on GeForce GTX x-series laptop GPUs or higher, on single-GPU configurations. To come across the WhisperMode controls in the NVIDIA Control Panel on supported systems, yous must kickoff enable WhisperMode using GeForce Feel.

  • Off: Disabled past GeForce Experience

  • On: Enabled by GeForce Experience and practical as a Global Setting. Frame rates are capped at forty or 60 fps, depending on the application.

  • WhisperMode slider: Appears under Program Settings when enabled in GeForce Experience.  Move the slider to the left (decrease the maximum frame charge per unit) for quieter gaming, or to the right (increase the maximum frame rate) for higher operation.

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Source: https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm

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